Manipulation of physical objects

Idea is to control the robot using Blender. Blender is a great tool for this, because it already has the ability to perform inverse kinematics. This function allows very easy control of the bone structure with a single push of the finger.



So our robot model in Blender is made using the standard animation tools of armature and bones.



We can see that the robot moves when we move a bone.



With DiGiDone, we will make precise tools to manipulate such technical objects.

We will add the ability to name each detail, add custom parameters, and make libraries of standard parts such as bolts. We want to make it easy for creators to make robots and control objects visually through the parameter node editor.

All objects in the model are parametric objects. For example, joints are represented in the node editor.



So we can see the node for the first joint, second, third, fourth, and others.



Values in the panel fills up automatically and depend on the joint position in the mode. The angle is broadcasted to a different panel representing the real world motor. The reverse process is also possible.

We can get data from a real sensor and put it into the virtual model.

So the panel could represent a thermometer and paint building floors according to real time temperature data.

Video from 6:03 http://youtu.be/oG49VhUHB9k